Fallout 3: Game Of The Year Edition Free Downlo...
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Fallout 3 Game of the Year Edition is currently available for free on the Epic Games Store. The 2008 title is not the newest in the series but remains a fun, critically acclaimed game till date. The Game of the Year Edition also brings add-on packs with the base game, including Operation: Anchorage, The Pitt, Broken Steel, Point Lookout, and Mothership Zeta.
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The game is set within a post-apocalyptic, open world environment that encompasses a scaled region consisting of the ruins of Washington, D.C., and much of the countryside to the north and west of it, referred to as the Capital Wasteland. It takes place within Fallout's usual setting of a world that deviated into an alternate timeline thanks to atomic age technology, which eventually led to its devastation by a nuclear apocalypse in the year 2077 (referred to as the Great War), caused by a major international conflict between the United States and China over natural resources and the last remaining supplies of untapped uranium and crude oil. The main story takes place in the year 2277, around 36 years after the events of Fallout 2, of which it is not a direct sequel. Players take control of an inhabitant of Vault 101, one of several underground shelters created before the Great War to protect around 1,000 humans from the nuclear fallout, who is forced to venture out into the Capital Wasteland to find their father after he disappears from the Vault under mysterious circumstances. They find themselves seeking to complete their father's work while fighting against the Enclave, the corrupt remnants of the former U.S. Government that seeks to use it for their own purposes.
An important statistic tracked by the game is Karma, which is affected by the decisions and actions the character performs during the game. Positive actions to Karma include freeing captives and helping others, while negative actions towards this include killing good characters and stealing. Actions vary in the level of karma change they cause; thus, pickpocketing produces less negative karma than the killing of a good character. Karma can have tangible effects to the player, beyond acting as flavor for the game's events, in that it can affect the ending the player gets, alter dialogue with non-player characters (NPCs) or give off unique reactions from other characters, while also granting access to certain perks that require a specific Karma level. However, the player's relationships with the game's factions are distinct, so any two groups or settlements may view the player in contrasting ways, depending on the player's conduct.[7]
Fallout 3 takes place in the year 2277, and within the region that covers most of the ruined city of Washington, D.C., Northern Virginia, and parts of Maryland (mostly Montgomery County).[16] The game's scaled landscape includes war-ravaged variants of numerous real-life landmarks, such as the White House, the Jefferson and Lincoln Memorials, Arlington National Cemetery, and the Washington Monument, with a small number of settlements dotted around the Capital Wasteland that consist of descendants of survivors from the Great War, including one that surrounds an unexploded bomb, another consisting primarily of ghoul inhabitants, and another formed within the hulking remains of an aircraft carrier. While the city can be explored, much of the interior zones are cut off by giant rubble over many of the roads leading in, meaning that access to some areas can only be achieved by using the ruins of the city's underground metro tunnels (loosely based on the real-life Washington Metro).[17]
Learning that James seeks to revive the project and continue his work by acquiring a Garden of Eden Creation Kit (G.E.C.K.), a powerful piece of technology issued by Vault-Tec intended to assist in rebuilding civilization after the war, the Lone Wanderer tracks him down to Vault 112, and frees him from a virtual reality program being run by the Vault's sadistic Overseer, Dr. Stanislaus Braun, whom James had sought out for information on a G.E.C.K.. Reunited with their father, the pair return to Rivet City and recruit Li and the other project members to resume work at the Jefferson Memorial. As they begin testing the project, the Memorial is invaded by the Enclave, a powerful military organization formed from the remnants of the United States government, which continues to remain active despite the demise of their brethren on the West Coast thirty years previously. Seeking to stop them from gaining control of his work, James urges the Lone Wanderer to finish his work and find a G.E.C.K. before flooding the project's control room with massive amounts of radiation, preventing the Enclave's military leader, Colonel Augustus Autumn, from taking control of it and killing himself in the process. Autumn survives, however, and the rest of the team flees from the remaining Enclave soldiers. The Lone Wanderer, accompanied by the remaining Project Purity members, make contact with the Brotherhood of Steel within the ruins of the Pentagon, now known as the Citadel. With their help, the Lone Wanderer travels to Vault 87 to find a G.E.C.K., which had been used as a testing site for the Forced Evolutionary Virus (FEV) and now as a breeding ground for the Super Mutants. The Lone Wanderer recovers the G.E.C.K. from within the Vault with the optional help of a friendly Super Mutant named Fawkes. As they make their way out, the Wanderer is ambushed by Colonel Autumn and the Enclave and is captured with the G.E.C.K confiscated.
In February 2007, Bethesda stated that the game was \"a fairly good ways away\" from release but that detailed information and previews would be available later in the year.[26] Following a statement made by Pete Hines that the team wanted to make the game a \"multiple platform title\",[28] the game was announced by Game Informer to be in development for Windows, Xbox 360, and PlayStation 3.[4] According to game director Todd Howard, the original plan was to recreate Washington, D.C., entirely in the game, but it was reconstructed by half; this was because a full implementation would require too complicated a job and an excessive long-term development.[29]
On October 1, 2009, a New Xbox Experience premium theme for the game was released for the Xbox 360. Consumers could pay 240 Microsoft Points, or by having downloaded all other downloadable content. The PlayStation 3 received a free theme, featuring a Brotherhood of Steel Knight in the background, and includes symbols from the game as icons on the PS3 home menu.[58][59][60] In December 2008, the editor known as the G.E.C.K. (Garden of Eden Creation Kit) was made available for the Windows version of the game as a free download from the Fallout 3 website.[61][62]
Shortly before the game's release, IGN posted a review of the game, citing numerous bugs and crashes in the PlayStation 3 release.[130] The game also contained a bug, causing the game to freeze and the screen to blur when friends signed out of and into the PlayStation Network.[130] The IGN review was edited shortly thereafter, removing all references to the PS3 version's bugs, causing controversy in the PlayStation communities.[130][131] Reviewing PlayStation 3 Game of the Year edition, Digital Chumps and Spawn Kill confirmed that most bugs remained, citing occasional freezes, several animation and scripting issues, along with other bugs, requiring a restart of the game.[132][133] IGN retroactively cited bugs with the original release as well as the Game of the Year edition, calling it \"a fantastic game\" but warned players to \"be aware that you might have to deal with some crashes and bugs.\"[134]
Not all fans were happy with the direction the Fallout series was taken in after its acquisition by Bethesda Softworks. Notorious for their support of the series' first two games, Fallout and Fallout 2,[137][138] members centered on one of the oldest Fallout fansites, No Mutants Allowed, have criticized departures from the original games' stories, gameplay mechanics and setting.[138] Criticisms include the prevalence of unspoiled food after 200 years, the survival of wood-framed dwellings following a nuclear blast, and the ubiquity of Super Mutants at early levels in the game.[138] Also criticized are the quality of the game's writing, its relative lack of verisimilitude, the switch to a first-person action game format, and the level of reactiveness of the surrounding game world to player actions.[138][139][140] In response, Jim Sterling of Destructoid has called fan groups like No Mutants Allowed \"selfish\" and \"arrogant\", stating that a new audience deserves a chance to play a Fallout game; and that if the series had stayed the way it was back in 1997, new titles would never have been made and brought to market.[135] Luke Winkie of Kotaku tempers these sentiments, saying that it is a matter of ownership; and that in the case of Fallout 3, hardcore fans of the original series witnessed their favorite games become transformed into something else.[138] 59ce067264
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